示例#1
0
文件: Town.cs 项目: Bryan9815/SP4
    public void goToMain()
    {
        enterMenus.Play();
        AutoFade AF = GameObject.FindGameObjectWithTag("Fader").GetComponent <AutoFade>();

        StartCoroutine(AF.FadeToBlack());
        SceneManager.LoadScene("MainMenu");
    }
示例#2
0
文件: Town.cs 项目: Bryan9815/SP4
    public void goToTutorial()
    {
        enterMenus.Play();
        AutoFade AF = GameObject.FindGameObjectWithTag("Fader").GetComponent <AutoFade>();

        StartCoroutine(AF.FadeToBlack());
        toTutorial = true;
    }
示例#3
0
文件: Town.cs 项目: Bryan9815/SP4
    public void EndlessMode()
    {
        enterMenus.Play();
        AutoFade AF = GameObject.FindGameObjectWithTag("Fader").GetComponent <AutoFade>();

        StartCoroutine(AF.FadeToBlack());
        toEndlessB = true;
    }
示例#4
0
    void backToTown()
    {
        AutoFade AF = GameObject.FindGameObjectWithTag("Fader").GetComponent <AutoFade>();

        StartCoroutine(AF.FadeToBlack());
        enterMenus.Play();
        backtotownB = true;
    }