void FixedUpdate() { distance += (transform.position - oldPosition).magnitude; oldPosition = transform.position; if (distance > stepDistance) { distance = 0; source.RandomizePitch(randomPitchRange); source.PlayOneShot(stepSound); } }
protected override void Break() { transform.parent = null; rb.isKinematic = false; rb.useGravity = true; rb.collisionDetectionMode = CollisionDetectionMode.Continuous; gameObject.layer = brokenLayer; StartCoroutine(ApplyBreakMovement()); if (source != null) { source.RandomizePitch(randomPitchRadius); source.PlayOneShot(breakSound); } Destroy(this); }
public void Fire() { source.RandomizePitch(randomPitchRange); source.PlayOneShot(fireClip); }