void OnTriggerEnter(Collider co) { colliders.Add(co); if (!open) { open = true; aud.PlayOneShot(openSound); foreach (var anim in anims) { anim.SetTrigger("open"); } } }
void OnCollisionEnter(Collision co) { if (Time.time < lastCollisiontime + minTime) { return; } lastCollisiontime = Time.time; var relativeSpeed = co.relativeVelocity.magnitude; if (relativeSpeed > minHitSpeed) { if (source != null && collisionSound != null) { // sound source.source.volume = relativeSpeed / normalizedHitSpeed; source.PlayOneShot(collisionSound); } if (collisionFx != null) { // fx var contact = co.contacts[0]; Instantiate(collisionFx, contact.point, Quaternion.LookRotation(contact.normal, transform.up)); } } }
void SwitchTo(int slotNumber) { var slotToSwitchTo = GetSlot(slotNumber); if (!slotToSwitchTo.obtained) { // weapon is not yet obtained, don't switch return; } currentSlot = slotNumber; // enable weapon slotToSwitchTo.weaponInterface.Equip(true); aud.PlayOneShot(slotToSwitchTo.equipSound); // disable other weapons foreach (var weaponSlot in weaponSlots) { if (weaponSlot.slot != slotNumber) { weaponSlot.weaponInterface.Equip(false); } } }
void FixedUpdate() { distance += (transform.position - oldPosition).magnitude; oldPosition = transform.position; if (distance > stepDistance) { distance = 0; source.RandomizePitch(randomPitchRange); source.PlayOneShot(stepSound); } }
void OnTriggerEnter(Collider co) { if (locked) { // enter log UiLog.Log(pickupLog); aud.PlayOneShot(lockedSound); return; } colliders.Add(co); if (!open) { open = true; aud.PlayOneShot(openSound); foreach (var anim in anims) { anim.SetTrigger("open"); } } }
protected override void Break() { transform.parent = null; rb.isKinematic = false; rb.useGravity = true; rb.collisionDetectionMode = CollisionDetectionMode.Continuous; gameObject.layer = brokenLayer; StartCoroutine(ApplyBreakMovement()); if (source != null) { source.RandomizePitch(randomPitchRadius); source.PlayOneShot(breakSound); } Destroy(this); }
public void Fire() { source.RandomizePitch(randomPitchRange); source.PlayOneShot(fireClip); }