protected override void OnTouch() { Squish(); AudioSource audio = AudioSourceController.GetAudioSourceController().GetComponent <AudioSource>(); audio.PlayOneShot(floaterSound, soundVolume); }
protected override void OnTouch() { if (alreadyTouched) { return; } alreadyTouched = true; GetComponent <PolygonCollider2D>().enabled = false; print("onTouch Bubble"); AudioSource audio = AudioSourceController.GetAudioSourceController().GetComponent <AudioSource>(); audio.PlayOneShot(bubbleSound, soundVolume); this.GetComponentInChildren <Animator>().SetTrigger("bubblepop"); // Destroy(this.gameObject); }