void Start() { cronometroGO = GameObject.FindObjectOfType <Cronometro> ().gameObject; cronometroScript = cronometroGO.GetComponent <Cronometro> (); audioFXGO = GameObject.FindObjectOfType <AudioFX> ().gameObject; audioFXScript = audioFXGO.GetComponent <AudioFX> (); switch (gameObject.tag) { case "Ambulancia": iTiempo = 20; break; case "Bus": iTiempo = 15; break; case "Taxi": iTiempo = 10; break; case "Deportivo": iTiempo = 5; break; } }
void Awake() { if (instance == null) { instance = this; } }
void Start() { cronometroGO = GameObject.FindObjectOfType <Cronometro>().gameObject; cronometroScript = cronometroGO.GetComponent <Cronometro>(); audioFXGO = GameObject.FindObjectOfType <AudioFX>().gameObject; audioFXScript = audioFXGO.GetComponent <AudioFX>(); }
public void setSong(ref SongInfo s) { currentSong = SongLibrary.loadSong(s); music = AudioManager.loadFromFile("songs\\" + currentSong.Dir + "\\" + currentSong.FileName); music.Volume = Config.Volume / 100.0f; updateText = true; if (currentSong.FileVersion > 0) { if (currentSong.ID == -1) { NameValueCollection nvc = new NameValueCollection(); nvc.Add("c", Utils.calcHash(currentSong.Charts[0].Path)); int id = Convert.ToInt32(Utils.HttpUploadFile("http://p.ulse.net/idchart", nvc)); if (id == -1) { id = -2; } currentSong.ID = id; SongLibrary.Songs[SongLibrary.Songs.IndexOf(s)].ID = id; SongLibrary.songInfos[currentSong.Dir].ID = id; } } else { Console.WriteLine("Cannot get song id, pncv0"); } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); Destroy(gameObject, duration); Debug.Log("start skill"); statusBar = GameObject.Find("statusBar").GetComponent <statusBarController>(); musicController = GameObject.Find("AudioController").GetComponent <AudioFX>(); }
// Start is called before the first frame update void Start() { this.goCronometro = GameObject.FindObjectOfType <Cronometro>().gameObject; this.scpCronometro = this.goCronometro.GetComponent <Cronometro>(); this.goAudioFx = GameObject.FindObjectOfType <AudioFX>().gameObject; this.scpAudioFx = this.goAudioFx.GetComponent <AudioFX>(); }
// Start is called before the first frame update void Start() { cronometroGO = GameObject.FindObjectOfType <Cronometro>().gameObject; cronometroScript = GameObject.FindObjectOfType <Cronometro>(); audioFX = GameObject.FindObjectOfType <AudioFX>().gameObject; audioFXSCript = GameObject.FindObjectOfType <AudioFX>(); }
void PlayOneShot(AudioFX fx) { float oldPitch = audioSource.pitch; audioSource.pitch = fx.pitch; audioSource.PlayOneShot(fx.clip, fx.volume); audioSource.pitch = oldPitch; }
void Start() { motorCarreteraGO = GameObject.Find("MotorCarreteras"); motorCarreteraScript = motorCarreteraGO.GetComponent <MotorCarreteras> (); audioFXGO = GameObject.FindObjectOfType <AudioFX> ().gameObject; audioFXScript = audioFXGO.GetComponent <AudioFX> (); }
void Start() { //Buscamos los componentes por búsqueda de componentes y nopor string cronometroGO = GameObject.FindObjectOfType <Cronometro>().gameObject; cronometroScript = cronometroGO.GetComponent <Cronometro> (); audioFXGO = GameObject.FindObjectOfType <AudioFX>().gameObject; audioFXScript = audioFXGO.GetComponent <AudioFX> (); }
void Start() { //Buscamos los componentes cronometroGO = FindObjectOfType <Cronometro>().gameObject; cronometroScript = cronometroGO.GetComponent <Cronometro>(); //Lo que hacemos es buscar aquellos objetos que tengan el componente <XX> y lo "casteamos" a tipo GameObject AudioGo = FindObjectOfType <AudioFX>().gameObject; AudioFX = AudioGo.GetComponent <AudioFX>(); }
void Start() { //cronometroGO = GameObject.FindObjectOfType<Cronometro> ().gameObject; //cronometroScript = cronometroGO.GetComponent<Cronometro> (); cronometroGO1 = GameObject.FindObjectOfType <Cronometro_Dificil> ().gameObject; cronometroScript1 = cronometroGO1.GetComponent <Cronometro_Dificil> (); audioFXGO = GameObject.FindObjectOfType <AudioFX> ().gameObject; audioFXScript = audioFXGO.GetComponent <AudioFX> (); }
void Start() { //Buscamos los componentes cronometroGO = FindObjectOfType <Cronometro>().gameObject; cronometroScript = cronometroGO.GetComponent <Cronometro>(); //Lo que hacemos es buscar aquellos objetos que tengan el componente <XX> y lo "casteamos" a tipo GameObject AudioGo = FindObjectOfType <AudioFX>().gameObject; AudioFX = AudioGo.GetComponent <AudioFX>(); //Buscamos el motor de carrtera para cambiar la velocidad del juego motorDeCarreteraGO = GameObject.Find("MotorDeCarretera"); motorDeCarreteraScript = motorDeCarreteraGO.GetComponent <MotorDeCarretera>(); }
// Use this for initialization void Start() { alertSecond = 0f; mapConfig = new MapConfig();//GameObject.FindObjectOfType<AutoGenerateMap>().config; pathFinder = new PathFinder(mapConfig); pathFinder.init(); player = GameObject.FindGameObjectWithTag("Player"); boss = GameObject.FindGameObjectWithTag("boss"); fighters = GameObject.FindGameObjectsWithTag("fighter"); servants = GameObject.FindGameObjectsWithTag("servant"); tileUtility = new TileUtility(); winRoom = new Vector2Int(-2, 1); musicController = GameObject.Find("AudioController").GetComponent <AudioFX>(); }
//Funcion para reproducir cualquier sonido public void PlayFx(AudioFX fx) { if (_audioSource == null) { Init(); } if (_audioSource.isPlaying) { _audioSource.Stop(); } _audioSource.PlayOneShot(_arrayFx[(int)fx]); }
void iniciarJuego() { contenedorCallesGO = GameObject.Find("ContenedorCalles");//nombre camara = GameObject.Find("MainCamera").GetComponent <Camera>(); autoGO = GameObject.Find("Auto"); audioFx = GameObject.FindObjectOfType <AudioFX>().gameObject.GetComponent <AudioFX>(); bgFinalGO = GameObject.Find("PanelGameOver"); bgFinalGO.SetActive(false); initVelocidadCarretera(); medirPantalla(); buscarCalles(); }
// Use this for initialization void Start() { int mapSizeRow = 17; int mapSizeColumn = 17; int startX = -8; int startY = 8; int roomNum = 16; config = new MapConfig(mapRow, mapColumn); tileUtility = new TileUtility(); tilemaps = GameObject.Find("Tilemap"); wallTilemap = GameObject.FindWithTag("wallTile").GetComponent <Tilemap>(); lobbyTilemap = GameObject.FindWithTag("lobbyTile").GetComponent <Tilemap>(); musicController = GameObject.Find("AudioController").GetComponent <AudioFX>(); autoGenerate(); }
void iniciarJuego() { contador = 0; velocidad = 3; finJuego = false; salirPantalla = false; cocheGo = GameObject.FindObjectOfType <Coche>().gameObject; audioFXGo = GameObject.FindObjectOfType <AudioFX>().gameObject; audioFXScript = audioFXGo.GetComponent <AudioFX>(); finalGo = GameObject.Find("PanelGameOver"); finalGo.SetActive(false); medirPantalla(); iniciarCalles(); }
void iniciarJuego() { contenedorCallesGO = GameObject.Find("ContenedorCalles"); //Busco la cámara por su nombre en el editor mCamGO = GameObject.Find("MainCamera"); //Consigo el componente Camera presente dentro de la Main Camera mCamComp = mCamGO.GetComponent <Camera>(); bgFinalGO = GameObject.Find("PanelGameOver"); bgFinalGO.SetActive(false); audioFXGO = GameObject.Find("AudioFX"); audioFXScript = audioFXGO.GetComponent <AudioFX>(); autoGO = GameObject.FindObjectOfType <Auto>().gameObject; velocidadMotorCarretera(); medirPantalla(); buscarCalles(); }
void InicioJuego() { this.goContenedorCalle = GameObject.Find("ContenedorCalle"); this.mCamGo = GameObject.Find("Main Camera"); this.mCamComp = mCamGo.GetComponent <Camera>(); this.goBgFinal = GameObject.Find("pnGameOver"); this.goBgFinal.SetActive(false); this.goAudioFX = GameObject.Find("AudioFX"); this.scpAudioFX = this.goAudioFX.GetComponent <AudioFX>(); this.goCoche = GameObject.Find("coche"); this.VelocidadMotorCarretera(); this.MedirPantalla(); BuscoCalles(); }
void InicioJuego() { contenedorCallesGO = GameObject.Find("ContenedorCalles"); mcamGo = GameObject.Find("MainCamera"); mCamComp = mcamGo.GetComponent <Camera>(); bgFinalGO = GameObject.Find("PanelGameOver"); bgFinalGO.SetActive(false); audioFXGO = GameObject.Find("AudioFX"); audioFXScript = audioFXGO.GetComponent <AudioFX>(); cocheGO = GameObject.FindObjectOfType <Coche>().gameObject; VelocidadMotorCarretera(); MedirPantalla(); BuscoCalles(); }
private CharacterController cc; // cc zum Blockieren der Stuerung bei Respawn in Höhle // Use this for initialization void Start() { isWaiting = 0; scene = SceneManager.GetActiveScene(); audioScript = GameObject.Find("Player").GetComponent <AudioFX>(); health = PlayerPrefs.GetInt("Health"); healthText.text = health.ToString(); uicontroller = GameObject.Find("LevelManager").GetComponent <UIController>(); if (scene.name == "Level1") { ors = GameObject.Find("LevelGenerator").GetComponent <ObjectRandomSpawn>(); } ui = GameObject.Find("UI"); uicontroller.ReadScore(); }
void InicioJuego() { contenedorCallesGO = GameObject.Find("ContenedorCalles"); mCamGO = GameObject.Find("Main Camera"); mCamComp = mCamGO.GetComponent <Camera> (); bgFinalGO = GameObject.Find("PanelGameOver"); bgFinalGO.SetActive(false); audioFXGO = GameObject.Find("AudioFX"); audioFXScript = audioFXGO.GetComponent <AudioFX> (); cocheGO = GameObject.FindObjectOfType <Coche> ().gameObject; musicaFondoGO = GameObject.Find("MusicaFondo"); musicaFondoAS = musicaFondoGO.GetComponent <AudioSource> (); //this.SetVelocidad (12); MedirPantalla(); BuscaCalles(); }
// Start is called before the first frame update void Start() { playerGO = GameObject.FindObjectOfType <Player>().gameObject; playerScript = playerGO.GetComponent <Player>(); ballGO = GameObject.FindObjectOfType <Ball>().gameObject; ballScript = ballGO.GetComponent <Ball>(); rivalGO = GameObject.Find("Rival"); audioSource = GetComponent <AudioSource>(); audioFXGO = GameObject.Find("AudioFX"); audioFXscript = audioFXGO.GetComponent <AudioFX>(); backgroundFinal = GameObject.Find("EndMatch"); backgroundFinal.SetActive(false); Vector3 ballDir = balltransform.position; posIniPlayer = playerGO.transform.position; posIniRival = rivalGO.transform.position; //CuentaRegresiva(); }
public bool surface; //true = wall / false = player // Start is called before the first frame update void Start() { initialPos = transform.position; gameControllerScript = TableGO.GetComponent <GameController>(); rivalScript = RivalGO.GetComponent <Rival>(); playerScript = PlayerGO.GetComponent <Player>(); playerPointPos = new Vector3(-3.32f, 2.8f, -6.66f); audioFXGO = GameObject.Find("AudioFX"); audioFXscript = audioFXGO.GetComponent <AudioFX>(); rb = GetComponent <Rigidbody>(); DisableRagdoll(); //gameObject.SetActive(false); }
//Metodo que engloba todas las funciones de nuestro inicio de juego. void inicioJuego() { //buscamos el componente camara para mas adelante medir su tamaño //primero buscamos el objeto mCamGO = GameObject.Find("MainCamera"); mComponenteGO = mCamGO.GetComponent <Camera>(); //Cogemos todas las referencias que acabamos de declarar para el Game Over cocheGO = GameObject.FindObjectOfType <Coche>().gameObject; audioFXGO = GameObject.Find("AudioFX"); audioFXScript = audioFXGO.GetComponent <AudioFX>(); bgFinalGo = GameObject.Find("Panel"); bgFinalGo.SetActive(false); VelocidadMotorCarretera(); medirPantalla(); buscoCalles(); }
//En este método vamos a inicializar todos los parámetros void InicioJuego() { contenedorCallesGO = GameObject.Find("ContenedorCalles"); controladorCocheGO = GameObject.Find("ControladorCoche"); //Preguntamos cuánto mide "y", lo necesitaremos en la función de MedirPantalla() para el borrado de calles antiguas mCamGO = GameObject.Find("MainCamera"); //Los nombres de los Game Object mejor que no tengan espacio entre palabras: Main Camera => MainCamera. No olvides cambiar el //nombre del GO en el Unity!!! mCamComp = mCamGO.GetComponent <Camera> (); //Búsqueda por string bgFinalGO = GameObject.Find("PanelGameOver"); bgFinalGO.SetActive(false); //Búsqueda por string audioFXGO = GameObject.Find("AudioFX"); audioFXScript = audioFXGO.GetComponent <AudioFX>(); //Búsqueda por componente cocheGO = GameObject.FindObjectOfType <Coche> ().gameObject; VelocidadMotorCarretera(); BuscoCalles(); }
public void playVinheta() { AudioFX.PlayOneShot(som3Stars); }
// Use this for initialization protected void Start() { rb = GetComponent <Rigidbody2D>(); musicController = GameObject.Find("AudioController").GetComponent <AudioFX>(); }
void Update() { if (_fixedUpdateCount < 2) { return; } try { if (audioSource.clip == null) { return; } if (_gamePaused) { if (audioSource.isPlaying) { audioSource.Stop(); } return; } if (audioSource.loop && !audioSource.isPlaying) { audioSource.time = UnityEngine.Random.Range(0, audioSource.clip.length); audioSource.Play(); } else if (_playSoundSingle) { audioSource.Play(); _playSoundSingle = false; } else if (oneShot) { if (_oneshotTimeOut != 0) { _oneshotTimeOut--; return; } float thrustDelta = (thrustPow - lastThrust) * 60; if (thrustDelta > oneShotSensitivity) { audioSource.Play(); _oneshotTimeOut = oneShotTimeout; } } if (thumpAmount > 0) { float thrustDelta = (thrustPow - lastThrust) * 60; if (thrustDelta > thumpSensitivity) { _thumper = thumpAmount; } float thumpProgress = _thumper / thumpAmount; //_thumper = Mathf.MoveTowards(_thumper, 0, (thumpRate * thumpProgress) * Time.deltaTime); _thumper = Mathf.MoveTowards(_thumper, 0, thumpRate * Time.deltaTime); } audioSource.pitch = pitch.Value(thrustPow) + _thumper; AudioFX.SetSourceVolume(audioSource, Mathf.Clamp(volume.Value(thrustPow), 0, 3), channel); lastThrust = thrustPow; } catch { return; } }