示例#1
0
 private void Reset()
 {
     viewPrefab_ = AssetDatabaseUtil.LoadSpecificAssetNamed <GameObject>("DebugMenuView");
     menuItems_  = new DebugMenuItem[] {
         AssetDatabaseUtil.LoadSpecificAssetNamed <DebugMenuItem>("ConsoleLogDebugMenuItem"),
     };
 }
示例#2
0
 private void Reset()
 {
     viewPrefab_ = AssetDatabaseUtil.LoadSpecificAssetNamed <GameObject>("TimeScaleScrubberView");
 }