private void Reset() { viewPrefab_ = AssetDatabaseUtil.LoadSpecificAssetNamed <GameObject>("DebugMenuView"); menuItems_ = new DebugMenuItem[] { AssetDatabaseUtil.LoadSpecificAssetNamed <DebugMenuItem>("ConsoleLogDebugMenuItem"), }; }
private void Reset() { viewPrefab_ = AssetDatabaseUtil.LoadSpecificAssetNamed <GameObject>("TimeScaleScrubberView"); }