public bool ExistFile(string pluginName, string fileName) { if (actualRunMode == LuaRunMode.AssetBundle) { pluginName = pluginName.ToLower(); } string pluginPath = SearchPluginPath(pluginName); if (pluginPath == null) { return(false); } string fullPath = System.IO.Path.Combine(pluginPath, fileName); if (actualRunMode == LuaRunMode.Editor) { return(File.Exists(fullPath + ".lua")); } else { return(bundleManager.Contains(pluginName, fullPath + ".lua.txt")); } }