示例#1
0
    private static void API_ConfirmLoadedSceneRes(SceneResInfoManager Res)
    {
        if (!AssetBundleManager.isBundleScene(Res.sceneName))
        {
            Debug.LogError("发现一类场景资源超级BUG!!!!!");
            return;
        }

        if (LoadedScene_ResTable.ContainsKey(Res.sceneName))
        {
            Debug.LogError("发现二类场景资源超级BUG!!!!!");
            return;
        }
        LoadedScene_ResTable.Add(Res.sceneName, Res);
        AssetBundleManager.ConfirmLoadedScene(Res.sceneName);
    }