private static void API_ConfirmLoadedSceneRes(SceneResInfoManager Res) { if (!AssetBundleManager.isBundleScene(Res.sceneName)) { Debug.LogError("发现一类场景资源超级BUG!!!!!"); return; } if (LoadedScene_ResTable.ContainsKey(Res.sceneName)) { Debug.LogError("发现二类场景资源超级BUG!!!!!"); return; } LoadedScene_ResTable.Add(Res.sceneName, Res); AssetBundleManager.ConfirmLoadedScene(Res.sceneName); }