bool yellow = false; //just have to make sure it starts the same as on the Arduino void Start() { arduinoConnector = GetComponent <ArduinoConnector>(); //to access properties of ArduinoConnector script arduinoConnector.Open(); //open serial connection rend = GetComponent <Renderer>(); //to access the renderer of the object rend.material.SetColor("_Color", Color.blue); //set the color of the cube to BLUE }
// Use this for initialization void Start() { arm = GetComponent <GameObject>(); wrist = GameObject.FindObjectOfType(typeof(WristControl)) as WristControl; auriculaire = GameObject.FindObjectOfType(typeof(AuriculaireControl)) as AuriculaireControl; ringFinger = GameObject.FindObjectOfType(typeof(RingControl)) as RingControl; middleFinger = GameObject.FindObjectOfType(typeof(MiddleControl)) as MiddleControl; index = GameObject.FindObjectOfType(typeof(IndexControl)) as IndexControl; thumb = GameObject.FindObjectOfType(typeof(ThumbControl)) as ThumbControl; fingers = new List <Finger>(); fingers.Add(auriculaire); fingers.Add(ringFinger); fingers.Add(middleFinger); fingers.Add(index); fingers.Add(thumb); tempFingerDegree = 255; connector = new ArduinoConnector(); Debug.Log(connector.port); connector.Open(); connector.MoveFinger(31, 90); StartCoroutine(ArduinoEvent()); }
public bool pushing = false; //This is handle for pushing received by arduino > send to 'Bird.cs' void Awake() { //If we don't currently have a game control... if (instance == null) { //...set this one to be it... instance = this; connect.Open(); } //...otherwise... else if (instance != this) { //...destroy this one because it is a duplicate. Destroy(gameObject); connect.Close(); } }
// Use this for initialization void Start() { serial.Open(); }
// Use this for initialization void Start() { a = gameObject.AddComponent <ArduinoConnector>(); a.Open(); }
// Use this for initialization void Start() { arduinoConnector = GetComponent <ArduinoConnector>(); //to access properties of ArduinoConnector script arduinoConnector.Open(); //open serial connection arduinoConnector.ReadByteFromArduinoAsync(arduinoRead); //read from Arduino }
void Awake() { ard.Open(); }