/// <summary> /// Removes the state at the list index. /// </summary> private void OnAnimatorAudioStateListRemove(ReorderableList list) { AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_ShootableWeapon.ReloadAnimatorAudioStateSet, SelectedReloadAnimatorAudioStateSetIndexKey); }
/// <summary> /// Removes the state at the list index. /// </summary> private void OnAnimatorAudioStateListRemove(ReorderableList list) { AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_UsableItem.UseAnimatorAudioStateSet, SelectedUseAnimatorAudioStateSetIndexKey); }
/// <summary> /// Removes the state at the list index. /// </summary> private void OnEquipAnimatorAudioStateListRemove(ReorderableList list) { AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_Item.EquipAnimatorAudioStateSet, SelectedEquipAnimatorAudioStateSetIndexKey); }
/// <summary> /// Removes the state at the list index. /// </summary> private void OnImpactAnimatorAudioStateListRemove(ReorderableList list) { AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_Shield.ImpactAnimatorAudioStateSet, SelectedImpactAnimatorAudioStateSetIndexKey); }
/// <summary> /// Removes the state at the list index. /// </summary> private void OnRecoilAnimatorAudioStateListRemove(ReorderableList list) { AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_MeleeWeapon.RecoilAnimatorAudioStateSet, SelectedRecoilAnimatorAudioStateSetIndexKey); }