/// <summary>
 /// Removes the state at the list index.
 /// </summary>
 private void OnAnimatorAudioStateListRemove(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_ShootableWeapon.ReloadAnimatorAudioStateSet, SelectedReloadAnimatorAudioStateSetIndexKey);
 }
 /// <summary>
 /// Removes the state at the list index.
 /// </summary>
 private void OnAnimatorAudioStateListRemove(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_UsableItem.UseAnimatorAudioStateSet, SelectedUseAnimatorAudioStateSetIndexKey);
 }
示例#3
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 /// <summary>
 /// Removes the state at the list index.
 /// </summary>
 private void OnEquipAnimatorAudioStateListRemove(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_Item.EquipAnimatorAudioStateSet, SelectedEquipAnimatorAudioStateSetIndexKey);
 }
示例#4
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 /// <summary>
 /// Removes the state at the list index.
 /// </summary>
 private void OnImpactAnimatorAudioStateListRemove(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_Shield.ImpactAnimatorAudioStateSet, SelectedImpactAnimatorAudioStateSetIndexKey);
 }
 /// <summary>
 /// Removes the state at the list index.
 /// </summary>
 private void OnRecoilAnimatorAudioStateListRemove(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListRemove(list, m_MeleeWeapon.RecoilAnimatorAudioStateSet, SelectedRecoilAnimatorAudioStateSetIndexKey);
 }