/// <summary>
 /// Adds a new state element to the list.
 /// </summary>
 private void OnAnimatorAudioStateListAdd(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListAdd(list, m_ShootableWeapon.ReloadAnimatorAudioStateSet, SelectedReloadAnimatorAudioStateSetIndexKey);
 }
 /// <summary>
 /// Adds a new state element to the list.
 /// </summary>
 private void OnAnimatorAudioStateListAdd(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListAdd(list, m_UsableItem.UseAnimatorAudioStateSet, SelectedUseAnimatorAudioStateSetIndexKey);
 }
示例#3
0
 /// <summary>
 /// Adds a new state element to the list.
 /// </summary>
 private void OnEquipAnimatorAudioStateListAdd(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListAdd(list, m_Item.EquipAnimatorAudioStateSet, SelectedEquipAnimatorAudioStateSetIndexKey);
 }
示例#4
0
 /// <summary>
 /// Adds a new state element to the list.
 /// </summary>
 private void OnImpactAnimatorAudioStateListAdd(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListAdd(list, m_Shield.ImpactAnimatorAudioStateSet, SelectedImpactAnimatorAudioStateSetIndexKey);
 }
 /// <summary>
 /// Adds a new state element to the list.
 /// </summary>
 private void OnRecoilAnimatorAudioStateListAdd(ReorderableList list)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateListAdd(list, m_MeleeWeapon.RecoilAnimatorAudioStateSet, SelectedRecoilAnimatorAudioStateSetIndexKey);
 }