示例#1
0
 /// <summary>
 /// Draws the AudioStateSet element.
 /// </summary>
 private void OnImpactAnimatorAudioStateListDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateElementDraw(m_ReorderableImpactAnimatorAudioStateSetList, m_Shield.ImpactAnimatorAudioStateSet, rect, index, isActive, isFocused, target);
 }
示例#2
0
 /// <summary>
 /// Draws the AudioStateSet element.
 /// </summary>
 private void OnUnequipAnimatorAudioStateListDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateElementDraw(m_ReorderableUnequipAnimatorAudioStateSetList, m_Item.UnequipAnimatorAudioStateSet, rect, index, isActive, isFocused, target);
 }
 /// <summary>
 /// Draws the AudioStateSet element.
 /// </summary>
 private void OnRecoilAnimatorAudioStateListDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AnimatorAudioStateSetInspector.OnAnimatorAudioStateElementDraw(m_ReorderableRecoilAnimatorAudioStateSetList, m_MeleeWeapon.RecoilAnimatorAudioStateSet, rect, index, isActive, isFocused, target);
 }