private void RenderClipOverlay(float minY, float maxY) { Rect rect = new Rect(this.hierarchyWidth - 1f, 0f, this.m_Position.width - this.hierarchyWidth - 15f, this.m_Position.height); Rect rect2 = new Rect(rect.xMin, minY, rect.width, maxY - minY); Vector2 timeRange = this.m_State.timeRange; AnimationWindowUtility.DrawRangeOfClip(rect2, this.m_State.TimeToPixel(timeRange.x) + rect2.xMin, this.m_State.TimeToPixel(timeRange.y) + rect2.xMin); }
private void RenderClipOverlay(Rect rect) { Vector2 timeRange = this.m_State.timeRange; AnimationWindowUtility.DrawRangeOfClip(rect, this.m_State.TimeToPixel(timeRange.x) + rect.xMin, this.m_State.TimeToPixel(timeRange.y) + rect.xMin); }