Beispiel #1
0
        private void RenderClipOverlay(float minY, float maxY)
        {
            Rect    rect      = new Rect(this.hierarchyWidth - 1f, 0f, this.m_Position.width - this.hierarchyWidth - 15f, this.m_Position.height);
            Rect    rect2     = new Rect(rect.xMin, minY, rect.width, maxY - minY);
            Vector2 timeRange = this.m_State.timeRange;

            AnimationWindowUtility.DrawRangeOfClip(rect2, this.m_State.TimeToPixel(timeRange.x) + rect2.xMin, this.m_State.TimeToPixel(timeRange.y) + rect2.xMin);
        }
Beispiel #2
0
        private void RenderClipOverlay(Rect rect)
        {
            Vector2 timeRange = this.m_State.timeRange;

            AnimationWindowUtility.DrawRangeOfClip(rect, this.m_State.TimeToPixel(timeRange.x) + rect.xMin, this.m_State.TimeToPixel(timeRange.y) + rect.xMin);
        }