private void DrawPlayHead(float minY, float maxY) { Rect screenRect = new Rect(this.hierarchyWidth - 1f, 0f, (this.m_Position.width - this.hierarchyWidth) - 15f, this.m_Position.height); GUIClip.Push(screenRect, Vector2.zero, Vector2.zero, false); AnimationWindowUtility.DrawPlayHead(this.m_State.TimeToPixel(this.m_State.currentTime), minY, maxY, 1f); GUIClip.Pop(); }
private void DrawPlayHead(float minY, float maxY) { GUIClip.Push(new Rect(this.hierarchyWidth - 1f, 0.0f, (float)((double)this.m_Position.width - (double)this.hierarchyWidth - 15.0), this.m_Position.height), Vector2.zero, Vector2.zero, false); AnimationWindowUtility.DrawPlayHead(this.m_State.TimeToPixel(this.m_State.currentTime), minY, maxY, 1f); GUIClip.Pop(); }