예제 #1
0
        private void DrawPlayHead(float minY, float maxY)
        {
            Rect screenRect = new Rect(this.hierarchyWidth - 1f, 0f, (this.m_Position.width - this.hierarchyWidth) - 15f, this.m_Position.height);

            GUIClip.Push(screenRect, Vector2.zero, Vector2.zero, false);
            AnimationWindowUtility.DrawPlayHead(this.m_State.TimeToPixel(this.m_State.currentTime), minY, maxY, 1f);
            GUIClip.Pop();
        }
예제 #2
0
 private void DrawPlayHead(float minY, float maxY)
 {
     GUIClip.Push(new Rect(this.hierarchyWidth - 1f, 0.0f, (float)((double)this.m_Position.width - (double)this.hierarchyWidth - 15.0), this.m_Position.height), Vector2.zero, Vector2.zero, false);
     AnimationWindowUtility.DrawPlayHead(this.m_State.TimeToPixel(this.m_State.currentTime), minY, maxY, 1f);
     GUIClip.Pop();
 }