void Update() { var worldMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); var relDir = worldMousePos - transform.position; angleSelector.SetDirection(relDir); if (Input.GetMouseButtonUp(0)) { enabled = false; } }
void UpdateVisual() { var dir = island_position - new Vector2(transform.position.x, transform.position.y); angleSelector.SetDirection(dir); }