public Color[] GetAllNextItemColors() => FurnaceController.GetAllNextItemColors();
public int GetIndexInCurrentSequence() => FurnaceController.GetIndexInCurrentSequence();
public PickableType GetNextTypeInSequence() => FurnaceController.GetNextItemType();
public PickableType[] GetAllNextItemTypes() => FurnaceController.GetAllNextItemTypes();
public int GetCurrentSequenceLenght() => FurnaceController.GetCurrentSequenceLenght();
public Color GetNextColorInSequence() => FurnaceController.GetNextColor();
public void SendSync() { FurnaceController f = FurnaceController.furnace; SendSync(f.power, f.elevatorPower, f.powerGen, f.coalBurning, f.chargelever.active ? 1 : 0); }
public void SendSetup() { FurnaceController f = FurnaceController.furnace; SendSetup(f.powerStep, f.powerLoss, f.elevatorDrain, f.elevatorCharge, f.genMax); }
// Use this for initialization void Start() { furnace = this; }