public Color[] GetAllNextItemColors() => FurnaceController.GetAllNextItemColors();
 public int GetIndexInCurrentSequence() => FurnaceController.GetIndexInCurrentSequence();
 public PickableType GetNextTypeInSequence() => FurnaceController.GetNextItemType();
 public PickableType[] GetAllNextItemTypes() => FurnaceController.GetAllNextItemTypes();
 public int GetCurrentSequenceLenght() => FurnaceController.GetCurrentSequenceLenght();
 public Color GetNextColorInSequence() => FurnaceController.GetNextColor();
示例#7
0
    public void SendSync()
    {
        FurnaceController f = FurnaceController.furnace;

        SendSync(f.power, f.elevatorPower, f.powerGen, f.coalBurning, f.chargelever.active ? 1 : 0);
    }
示例#8
0
    public void SendSetup()
    {
        FurnaceController f = FurnaceController.furnace;

        SendSetup(f.powerStep, f.powerLoss, f.elevatorDrain, f.elevatorCharge, f.genMax);
    }
示例#9
0
 // Use this for initialization
 void Start()
 {
     furnace = this;
 }