void Start()
 {
     ammo = maxAmmo;
     ammoManager.updateMaxAmmo(maxAmmo);
     ammoManager.updateAmmo(ammo);
     anim                      = GetComponent <Animator>();
     cc                        = gameObject.GetComponent <CharacterController>();
     rb                        = gameObject.GetComponent <Rigidbody>();
     im                        = TutorialPanel.GetComponent <Image>();
     te                        = TutorailText.GetComponent <Text>();
     startPosition             = transform.position;
     startRotation             = transform.rotation;
     bulletSpawn               = GameObject.Find("BulletSpawn");
     cam                       = Camera.main;
     cam.transform.eulerAngles = new Vector3(70, 0, 0);
     LightManager.light        = 20;
     PumpkinLight.intensity    = 4;
 }