private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "HP") { if (playerHealth < MAX_HP) { IncreaseHealth(); Destroy(other.gameObject); } } else { if (other.gameObject.tag == "Ammo") { ammoManager.IncreaseAmmo(other.gameObject, ammoGain, grenadeGain); } else { if (other.gameObject.tag == "Energy") { if (totalPlayerEnergy < MAX_ENERGY) { IncreaseEnergy(); Destroy(other.gameObject); } } } } }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <PlayerController>() != null) { Debug.Log("Picked up Ammo"); ammoManager.IncreaseAmmo(pointsToAdd); Destroy(gameObject); } }