void FireMiddleMissile() { if (ammoManager2.middleAmmo > 0) { if (Input.GetButtonDown("p2Fire1")) { Debug.Log("test"); Rigidbody missileInstance; missileInstance = Instantiate(missilePrefab2, middleCannonTop2.position, middleCannonTop2.rotation) as Rigidbody; missileInstance.AddForce(middleCannonTop2.forward * 3000); ammoManager2.MiddleMissile(); playMissileClicker2.middlePlayerFire = false; } else if (Input.GetButtonDown("p2Fire2")) { Rigidbody scattershotInstance; scattershotInstance = Instantiate(scatterMissile2, midScatterLauncher2.position, midScatterLauncher2.rotation) as Rigidbody; scattershotInstance.AddForce(midScatterLauncher2.forward * 3000); playMissileClicker2.middlePlayerFire = false; } else if (Input.GetMouseButtonDown(2)) { } if ((Input.GetButtonDown("p2Fire1")) || Input.GetButtonDown("p2Fire2") && mouseClicked2 == false) { Debug.Log("test"); mouseClicked2 = true; mousePos2 = Input.mousePosition; } if ((Input.GetButtonUp("p2Fire1")) || Input.GetButtonUp("p2Fire2") && mouseClicked2 == true) { Debug.Log("test"); mouseClicked2 = false; } } else { return; } }