示例#1
0
文件: Ghost.cs 项目: pawii/Unity
 protected override void SetTriggered()
 {
     base.SetTriggered();
     movement.ChangeFlipX -= OnChangeFlipX;
     movement              = new AgressiveMovement(this, transform, character);
     movement.ChangeFlipX += OnChangeFlipX;
 }
示例#2
0
文件: Archer.cs 项目: pawii/Unity
 protected override void SetTriggered()
 {
     base.SetTriggered();
     anim.SetBool("attack", false);
     movement.ChangeFlipX -= OnChangeFlipX;
     movement              = new AgressiveMovement(FlipX, transform, character);
     movement.ChangeFlipX += OnChangeFlipX;
 }