public override void RunEvent(EventManager callingEventManagerIn) { callingEventManager = callingEventManagerIn; //Check if the goal is one move away and if it is not occupied if (Math.Abs(elementToMove.getWorldPositionX() - destination.X) + Math.Abs(elementToMove.getWorldPositionY() - destination.Y) <= 1) { if (moveGoingOn || !associatedMap.getOccupied(destination)) { //In this case we either only have to move one step - or this is a component of a larger path this.MoveToDestination(); } else { elementToMove.SetStuck(true); //kill user event if this wasn't a child if (elementToMove.GetFinalDestination() == destination) { this.SetComplete(); elementToMove.KillLinkedMovement(); } else { this.SetComplete(); } } } else { if (reattemptCounter > reattemptLimit) { elementToMove.SetStatusMessage("Ran out of attempts"); this.ShutdownSmoothly(); elementToMove.KillLinkedMovement(); } if (!this.GetShutdownSmoothly()) { if (pathFound) { movementWasPossible = true; this.PerformNextMove(); } else { if (flowMapProduced) { this.GeneratePath(); } else { this.DevelopFlowMap(); } } } else { elementToMove.KillLinkedMovement(); this.SetComplete(); } } if (!this.GetShutdownSmoothly()) { //reached destination if ((Math.Abs(elementToMove.getWorldPositionX() - elementToMove.GetFinalDestination().X) + Math.Abs(elementToMove.getWorldPositionY() - elementToMove.GetFinalDestination().Y) == 0)) { elementToMove.KillLinkedMovement(); } } }
public override void RunEvent(EventManager callingEventManager) { if (!nextToRock) { if (seekingRock) { retryCounter++; focusElement.SetStatusMessage("Couldn't get to a Rock"); //keep a retry counter and retry up to 5 times if (retryCounter < retryAttempts) { EventHarvestRocks retryEvent = new EventHarvestRocks(associatedGame, associatedMap, associatedEventManager, focusElement, gameTime, repeating); retryEvent.retryCounter = retryCounter; callingEventManager.AddEvent(retryEvent); } //reset on success seekingRock = false; this.SetComplete(); } //check if next to Rock Vector2 testLocation = new Vector2(-1, -1); for (int i = 0; i < 4; i++) { if (i == 0) { testLocation = new Vector2(focusElement.getWorldPositionX() + 1, focusElement.getWorldPositionY()); } if (i == 1) { testLocation = new Vector2(focusElement.getWorldPositionX() - 1, focusElement.getWorldPositionY()); } if (i == 2) { testLocation = new Vector2(focusElement.getWorldPositionX(), focusElement.getWorldPositionY() + 1); } if (i == 3) { testLocation = new Vector2(focusElement.getWorldPositionX(), focusElement.getWorldPositionY() - 1); } if (associatedMap.TilePositionInBounds(testLocation)) { if (associatedMap.getOccupied(testLocation)) { if (associatedMap.getOccupyingElement(testLocation).GetElementName() == "Rock") { nextToRock = true; i = 4; } } } } if (nextToRock) { rockLocation.X = testLocation.X; rockLocation.Y = testLocation.Y; } //if not, find Rock else { seekingRock = true; Vector2 RockToTarget = associatedMap.FindNearest(focusElement.getWorldPositionVector(), "Rock"); //check if a real Rock was found if (RockToTarget.X == -1 && RockToTarget.Y == -1) { //couldn't find a Rock focusElement.SetStatusMessage("Can't see any Rocks!"); this.SetComplete(); } else { //move to Rock EventMoveTo movingEvent = new EventMoveTo(associatedGame, associatedMap, focusElement, RockToTarget, gameTime); if (focusElement.Moving()) { focusElement.ReplaceLinkedMovement(movingEvent); associatedEventManager.AddEvent(movingEvent); this.Suspend(movingEvent); } else { focusElement.LinkToMoveEvent(movingEvent); associatedEventManager.AddEvent(movingEvent); this.Suspend(movingEvent); } } } } if (nextToRock) { focusElement.SetStatusMessage("Getting ready to harvest Rock"); //hit Rock if (associatedMap.getOccupied(rockLocation)) { //success, reset retry counter retryCounter = 0; if (associatedMap.getOccupyingElement(rockLocation).GetElementName() == "Rock") { associatedMap.getOccupyingElement(rockLocation).UpdateCurrentHealth(5); if (associatedMap.getOccupyingElement(rockLocation).currentHealth <= 0) { //Rock is out of HP - generate the rock pile associatedMap.setOccupyingElement(rockLocation, new rockResourceElement(associatedGame, (int)rockLocation.X, (int)rockLocation.Y, (RockElement)associatedMap.getOccupyingElement(rockLocation))); if (repeating) { associatedEventManager.AddEvent(new EventHarvestRocks(associatedGame, associatedMap, associatedEventManager, focusElement, gameTime, true)); } this.SetComplete(); } } //it's likely someone else has mined it down already else { if (repeating) { associatedEventManager.AddEvent(new EventHarvestRocks(associatedGame, associatedMap, associatedEventManager, focusElement, gameTime, true)); } } } //this.SetComplete(); } }
public override void RunEvent(EventManager callingEventManager) { if (!nextToTree) { if (seekingTree) { focusElement.SetStatusMessage("Couldn't get to a tree"); //reset on success seekingTree = false; this.SetComplete(); } else { //check if next to tree Vector2 testLocation = new Vector2(-1, -1); for (int i = 0; i < 4; i++) { if (i == 0) { testLocation = new Vector2(focusElement.getWorldPositionX() + 1, focusElement.getWorldPositionY()); } if (i == 1) { testLocation = new Vector2(focusElement.getWorldPositionX() - 1, focusElement.getWorldPositionY()); } if (i == 2) { testLocation = new Vector2(focusElement.getWorldPositionX(), focusElement.getWorldPositionY() + 1); } if (i == 3) { testLocation = new Vector2(focusElement.getWorldPositionX(), focusElement.getWorldPositionY() - 1); } if (associatedMap.checkOccupied(testLocation, "Tree")) { nextToTree = true; treeLocation.X = testLocation.X; treeLocation.Y = testLocation.Y; } } } //if not, find tree if (!nextToTree) { seekingTree = true; Vector2 treeToTarget = associatedMap.FindNearestPathable(focusElement.getWorldPositionVector(), "Tree", true); //check if a real tree was found if (treeToTarget.X == -1 && treeToTarget.Y == -1) { //couldn't find a tree focusElement.SetStatusMessage("Can't see any trees!"); this.SetComplete(); } else { EventMoveTo movingEvent = new EventMoveTo(associatedGame, associatedMap, focusElement, treeToTarget, gameTime); if (focusElement.Moving()) { focusElement.ReplaceLinkedMovement(movingEvent); associatedEventManager.AddEvent(movingEvent); this.Suspend(movingEvent); } else { focusElement.LinkToMoveEvent(movingEvent); associatedEventManager.AddEvent(movingEvent); this.Suspend(movingEvent); } } } } else { focusElement.SetStatusMessage("Getting ready to harvest tree"); //hit tree if (associatedMap.getOccupied(treeLocation)) { //success, reset retry counter if (associatedMap.getOccupyingElement(treeLocation).GetElementName() == "Tree") { associatedMap.getOccupyingElement(treeLocation).UpdateCurrentHealth(1); if (associatedMap.getOccupyingElement(treeLocation).currentHealth <= 0) { //Tree is out of HP - generate the logs associatedMap.setOccupyingElement(treeLocation, new woodResourceElement(associatedGame, (int)treeLocation.X, (int)treeLocation.Y, (treeElement)associatedMap.getOccupyingElement(treeLocation))); this.SetComplete(); } } else { this.SetComplete(); } } else { this.SetComplete(); } } }