示例#1
0
        private void MoveToDestination()
        {
            //elementToMove.SetStatusMessage("Trying to move");
            //Are we starting a move?
            if (!moveGoingOn && !associatedMap.getOccupied(destination))
            {
                moveGoingOn = true;
                //set Destination As Occupied
                associatedMap.setOccupied(destination, true);
                associatedMap.setOccupyingElement(destination, elementToMove);
            }
            if (moveGoingOn && !this.GetShutdownSmoothly())
            {
                //Process the move
                //Find direction of move
                elementToMove.SetStuck(false);
                float xMove = 0.0f;
                float yMove = 0.0f;
                if (elementToMove.getWorldPositionX() > destination.X)
                {
                    xMove = -1.0f;
                }
                if (elementToMove.getWorldPositionX() < destination.X)
                {
                    xMove = 1.0f;
                }
                if (elementToMove.getWorldPositionY() > destination.Y)
                {
                    yMove = -1.0f;
                }
                if (elementToMove.getWorldPositionY() < destination.Y)
                {
                    yMove = 1.0f;
                }

                Vector2 newAnimationOffset = new Vector2(0, 0);
                newAnimationOffset.X = elementToMove.GetAnimationOffset().X + (gameTime.ElapsedGameTime.Milliseconds * elementToMove.GetSpeed() * xMove);
                newAnimationOffset.Y = elementToMove.GetAnimationOffset().Y + (gameTime.ElapsedGameTime.Milliseconds * elementToMove.GetSpeed() * yMove);
                elementToMove.SetAnimationOffset(newAnimationOffset);

                //Has the move finished?
                if (Math.Abs(newAnimationOffset.X) > GlobalVariables.TILE_SIZE || Math.Abs(newAnimationOffset.Y) > GlobalVariables.TILE_SIZE)
                {
                    associatedMap.setOccupied(new Vector2(elementToMove.getWorldPositionX(), elementToMove.getWorldPositionY()), false);
                    associatedMap.setOccupyingElement(new Vector2(elementToMove.getWorldPositionX(), elementToMove.getWorldPositionY()), null);
                    elementToMove.worldPositionX = (int)destination.X;
                    elementToMove.worldPositionY = (int)destination.Y;
                    elementToMove.SetAnimationOffset(new Vector2(0, 0));
                    if (this.GetCallingEvent() == null)
                    {
                        elementToMove.SetStatusMessage("I'm Here!");
                    }
                    this.SetComplete();
                }
                else
                {
                    elementToMove.SetStatusMessage("Walking");
                }
            }
            else
            {
                elementToMove.SetStuck(true);
                this.SetComplete();
            }
        }