示例#1
0
        public override void RunEvent(EventManager callingEventManagerIn)
        {
            callingEventManager = callingEventManagerIn;

            //Check if the goal is one move away and if it is not occupied
            if (Math.Abs(elementToMove.getWorldPositionX() - destination.X) + Math.Abs(elementToMove.getWorldPositionY() - destination.Y) <= 1)
            {
                if (moveGoingOn || !associatedMap.getOccupied(destination))
                {
                    //In this case we either only have to move one step - or this is a component of a larger path
                    this.MoveToDestination();
                }
                else
                {
                    elementToMove.SetStuck(true);
                    //kill user event if this wasn't a child
                    if (elementToMove.GetFinalDestination() == destination)
                    {
                        this.SetComplete();
                        elementToMove.KillLinkedMovement();
                    }
                    else
                    {
                        this.SetComplete();
                    }
                }
            }
            else
            {
                if (reattemptCounter > reattemptLimit)
                {
                    elementToMove.SetStatusMessage("Ran out of attempts");
                    this.ShutdownSmoothly();
                    elementToMove.KillLinkedMovement();
                }
                if (!this.GetShutdownSmoothly())
                {
                    if (pathFound)
                    {
                        movementWasPossible = true;
                        this.PerformNextMove();
                    }
                    else
                    {
                        if (flowMapProduced)
                        {
                            this.GeneratePath();
                        }
                        else
                        {
                            this.DevelopFlowMap();
                        }
                    }
                }
                else
                {
                    elementToMove.KillLinkedMovement();
                    this.SetComplete();
                }
            }
            if (!this.GetShutdownSmoothly())
            {
                //reached destination
                if ((Math.Abs(elementToMove.getWorldPositionX() - elementToMove.GetFinalDestination().X) + Math.Abs(elementToMove.getWorldPositionY() - elementToMove.GetFinalDestination().Y) == 0))
                {
                    elementToMove.KillLinkedMovement();
                }
            }
        }