public override void Update() { m_AchSystem.AddEnemyKilledCount(); }
// 通知Subject被更新 public override void Update() { //Debug.Log("EnemyKilledObserverAchievement.Update: Count["+ m_Subject.GetKilledCount() +"]"); m_AchievementSystem.AddEnemyKilledCount(); }
public override void Update() { mAchievementSystem.AddEnemyKilledCount(); }
public override void ObserveUpdate() { enemyachievementSystem.AddEnemyKilledCount(); }