示例#1
0
    public void Init()
    {
        systems = new List <IGameSystem>();

        achievementSystem = new AchievementSystem();
        campSystem        = new CampSystem();
        CharacterSystem   = new CharacterSystem();
        EnergySystem      = new EnergySystem();
        EventSystem       = new GameEventSystem();
        StageSystem       = new StageSystem();

        CampInfoUI      = new CampInfoUI();
        gamePauseUI     = new GamePauseUI();
        GameStateInfoUI = new GameStateInfoUI();
        soldierInfoUI   = new SoldierInfoUI();

        systems.Add(achievementSystem);
        systems.Add(campSystem);
        systems.Add(CharacterSystem);
        systems.Add(EnergySystem);
        systems.Add(EventSystem);
        systems.Add(StageSystem);

        systems.Add(CampInfoUI);
        systems.Add(gamePauseUI);
        systems.Add(GameStateInfoUI);
        systems.Add(soldierInfoUI);

        systems.ForEach(s => s.Init());


        var memento = CareTaker.RetrieveMemento(); //取回备忘录

        achievementSystem.RestoreMemento(memento); //根据备忘录,恢复成就系统
    }