public override void Update()
 {
     m_AchSystem.AddEnemyKilledCount();
 }
 // 通知Subject被更新
 public override void Update()
 {
     //Debug.Log("EnemyKilledObserverAchievement.Update: Count["+ m_Subject.GetKilledCount() +"]");
     m_AchievementSystem.AddEnemyKilledCount();
 }
 public override void Update()
 {
     mAchievementSystem.AddEnemyKilledCount();
 }
 public override void ObserveUpdate()
 {
     enemyachievementSystem.AddEnemyKilledCount();
 }