示例#1
0
    void Start()
    {
        ab = FindObjectOfType <AbilityTank>();


        prewiew.SetActive(false);
    }
 // Use this for initialization
 void Start()
 {
     selection = FindObjectOfType <SelectionController>();
     tank      = FindObjectOfType <PositionTester>();
     tankP2    = FindObjectOfType <PositionTester2>();
     healerP2  = FindObjectOfType <PositionHealer2>();
     utilityP2 = FindObjectOfType <PositionUtility2>();
     dealerP2  = FindObjectOfType <PositionDealer2>();
     lm        = FindObjectOfType <LifeManager>();
     turn      = FindObjectOfType <TurnManager>();
     isAttack  = false;
     vibrato   = 10;
     strength  = 0.1f;
     ab        = FindObjectOfType <AbilityTank>();
 }
    //public float random;

    public void Start()
    {
        //myTurn = false;
        // random = 2f;
        lm                    = FindObjectOfType <LifeManager>();
        timer                 = 0.5f;
        selection             = FindObjectOfType <SelectionController>();
        turn                  = FindObjectOfType <TurnManager>();
        transform.position    = grid.GetWorldPosition(x, y);
        maxRangeHzTankPlayer1 = x;
        maxRangeVtTankPlayer1 = y;
        //turn.isTurn = true;
        contMp = 3;
        att    = FindObjectOfType <AttackBase1>();
        ab     = FindObjectOfType <AbilityTank>();
    }
    void Start()
    {
        timer        = 0f;
        attTankP1    = FindObjectOfType <AttackBase1>();
        attTankP2    = FindObjectOfType <AttackBase2>();
        attHealerP1  = FindObjectOfType <AttackBaseHealer>();
        attHealerP2  = FindObjectOfType <AttackBaseHealer2>();
        attUtilityP1 = FindObjectOfType <AttackBaseUtility>();
        attUtilityP2 = FindObjectOfType <AttackBaseUtility2>();
        attDealerP1  = FindObjectOfType <AttackBaseDealer>();
        attDealerP2  = FindObjectOfType <AttackBaseDealer2>();

        abTankP1    = FindObjectOfType <AbilityTank>();
        abTankP2    = FindObjectOfType <AbilityTank2>();
        abHealerP1  = FindObjectOfType <AbilityHealer>();
        abHealerP2  = FindObjectOfType <AbilityHealer2>();
        abUtilityP1 = FindObjectOfType <AbilityUtility>();
        abUtilityP2 = FindObjectOfType <AbilityUtility2>();
        abDealerP1  = FindObjectOfType <AbilityDealer>();
        abDealerP2  = FindObjectOfType <AbilityDealer2>();

        inputPad     = FindObjectOfType <InputTester>();
        inputChecker = FindObjectOfType <InputChecker>();
    }