void Start() { ab = FindObjectOfType <AbilityTank>(); prewiew.SetActive(false); }
// Use this for initialization void Start() { selection = FindObjectOfType <SelectionController>(); tank = FindObjectOfType <PositionTester>(); tankP2 = FindObjectOfType <PositionTester2>(); healerP2 = FindObjectOfType <PositionHealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAttack = false; vibrato = 10; strength = 0.1f; ab = FindObjectOfType <AbilityTank>(); }
//public float random; public void Start() { //myTurn = false; // random = 2f; lm = FindObjectOfType <LifeManager>(); timer = 0.5f; selection = FindObjectOfType <SelectionController>(); turn = FindObjectOfType <TurnManager>(); transform.position = grid.GetWorldPosition(x, y); maxRangeHzTankPlayer1 = x; maxRangeVtTankPlayer1 = y; //turn.isTurn = true; contMp = 3; att = FindObjectOfType <AttackBase1>(); ab = FindObjectOfType <AbilityTank>(); }
void Start() { timer = 0f; attTankP1 = FindObjectOfType <AttackBase1>(); attTankP2 = FindObjectOfType <AttackBase2>(); attHealerP1 = FindObjectOfType <AttackBaseHealer>(); attHealerP2 = FindObjectOfType <AttackBaseHealer2>(); attUtilityP1 = FindObjectOfType <AttackBaseUtility>(); attUtilityP2 = FindObjectOfType <AttackBaseUtility2>(); attDealerP1 = FindObjectOfType <AttackBaseDealer>(); attDealerP2 = FindObjectOfType <AttackBaseDealer2>(); abTankP1 = FindObjectOfType <AbilityTank>(); abTankP2 = FindObjectOfType <AbilityTank2>(); abHealerP1 = FindObjectOfType <AbilityHealer>(); abHealerP2 = FindObjectOfType <AbilityHealer2>(); abUtilityP1 = FindObjectOfType <AbilityUtility>(); abUtilityP2 = FindObjectOfType <AbilityUtility2>(); abDealerP1 = FindObjectOfType <AbilityDealer>(); abDealerP2 = FindObjectOfType <AbilityDealer2>(); inputPad = FindObjectOfType <InputTester>(); inputChecker = FindObjectOfType <InputChecker>(); }