public void GameStart(bool multi) { botoes[0].SetActive(false); botoes[1].SetActive(false); BG.SetActive(true); TicTacToeGrid = new char[SIZE, SIZE]; BuildBoard(); CamPos(); char[,] dummy = new char[SIZE, SIZE]; gameStep = (SIZE * SIZE) - 1; dummy = TicTacToeGrid; isMultiplayer = multi; isHuman = true; PlaceXorO(dummy); ai.Init('2', '1'); GameStarted = true; }