public override bool Check(BTInput _input) { AIInput input = _input as AIInput; if (input != null) { return(input.CheckCondition(AIConditionType.HasTarget)); } return(false); }
public override bool Check(BTInput _input) { AIInput input = _input as AIInput; if (input != null) { return(input.CheckCondition(AIConditionType.IsAttackRange)); } return(false); }