public void R9() { Time = 120;//下一波攻擊時間 AAA.firedM2(); MakeMonster("B1", new MONSTER6_A(new Vector2(200, -200)), 2 + GamePage.HERO_S); MakeMonster("B1", new MONSTER6_A(new Vector2(200, -400)), 2 + GamePage.HERO_S); }
public void R9() { Time = 200;//下一波攻擊時間 MakeMonster("C1", new MONSTER7_C(new Vector2(0, 0)), 4); MakeMonster("C1", new MONSTER41_B(new Vector2(0, 0)), 5 + GamePage.HERO_S); AAA.firedM2(); }
public void R9() { Time = 350;//下一波攻擊時間 AAA.firedM2(); MakeMonster("C1", new MONSTER7_A(new Vector2(0, 0)), 15); MakeMonster("C1", new MONSTER7_B(new Vector2(0, 0)), 15); MakeMonster("C1", new MONSTER7_C(new Vector2(0, 0)), 15); MakeMonster("A1", new MONSTER2_A(new Vector2(50, 0)), 5 + GamePage.HERO_S); MakeMonster("A1", new MONSTER21_A(new Vector2(440, 0)), 5 + GamePage.HERO_S); }
public void R6() { Time = 200;//下一波攻擊時間 AAA.firedM2(); MakeMonster("A1", new MONSTER41_A(new Vector2(320, 700)), 2); for (int i = 0; i < 12; i++) { MONSTER11_B MMM = new MONSTER11_B(new Vector2(380, -60 * i)); MMM.Yn = 400; MMM.N2 = 150; MMM.ADD_X2 = -1.5f; MMM.ADD_Y2 = -2f; MMM.N3 = 500; MMM.ADD_X3 = 0f; MMM.ADD_Y3 = 2f; BOX.Add(MMM); } for (int i = 0; i < 12; i++) { MONSTER11_B MMM = new MONSTER11_B(new Vector2(100, -60 * i)); MMM.Yn = 400; MMM.N2 = 150; MMM.ADD_X2 = 1.5f; MMM.ADD_Y2 = -2f; MMM.N3 = 500; MMM.ADD_X3 = 0f; MMM.ADD_Y3 = 2f; BOX.Add(MMM); } }
public void R10() { Time = 10;//下一波攻擊時間 AAA.firedM2(); }
public void R7() { Time = 60;//下一波攻擊時間 MakeMonster("C1", new MONSTER7_C(new Vector2(0, 0)), 4); AAA.firedM2(); }