public void R15() { GamePage.Thunder = true; GamePage.R_LV.allMLoss(1); Time = 200;//下一波攻擊時間 MakeMonster("B1", new MONSTER4_A(new Vector2(200, 0)), 3); AAA.callMonster("MONSTER6_A", 5); }
public void R7() { Time = 30;//下一波攻擊時間 AAA.callMonster("BOSS5_G", 1 + GamePage.HERO_S); MakeMonster("C1", new MONSTER7_B(new Vector2(0, 0)), 10); //右邊 for (int i = 0; i < 15; i++) { MONSTER11_A MMM = new MONSTER11_A(new Vector2(450, -40 * i)); MMM.Yn = GamePage.randObj.Next(0, 150); MMM.N2 = GamePage.randObj.Next(80, 320); MMM.ADD_X2 = (float)(GamePage.randObj.Next(-150, 0) * 0.01); MMM.ADD_Y2 = 2f; MMM.N3 = 500; MMM.ADD_X3 = 0f; MMM.ADD_Y3 = 2f; BOX.Add(MMM); } //左邊 for (int i = 0; i < 15; i++) { MONSTER11_A MMM = new MONSTER11_A(new Vector2(50, -40 * i)); MMM.Yn = GamePage.randObj.Next(0, 150); MMM.N2 = GamePage.randObj.Next(80, 320); MMM.ADD_X2 = (float)(GamePage.randObj.Next(0, 150) * 0.01); MMM.ADD_Y2 = 2f; MMM.N3 = 500; MMM.ADD_X3 = 0f; MMM.ADD_Y3 = 2f; BOX.Add(MMM); } }
public void R12() { Time = 300;//下一波攻擊時間 AAA.callMonster("MONSTER71", 25); for (int i = 0; i < 25; i++) { MONSTER11_A MMM = new MONSTER11_A(new Vector2(240, -40 * i)); MMM.Yn = 100; if (i % 2 == 0) { MMM.N2 = 150; MMM.ADD_X2 = -1f; MMM.ADD_Y2 = 2f; MMM.N3 = 500; MMM.ADD_X3 = 1f; MMM.ADD_Y3 = 2f; } else { MMM.N2 = 150; MMM.ADD_X2 = 1f; MMM.ADD_Y2 = 2f; MMM.N3 = 500; MMM.ADD_X3 = -1f; MMM.ADD_Y3 = 2f; } BOX.Add(MMM); } }
public void R11() { Time = 200;//下一波攻擊時間 AAA.callMonster("MONSTER71", 25); }