Наследование: ProductionNode
Пример #1
0
 public FrameSyncCapability(Generator node)
     : base(node)
 {
     this.frameSyncChangedEvent = new StateChangedEvent(node,
         OpenNIImporter.xnRegisterToFrameSyncChange,
         OpenNIImporter.xnUnregisterFromFrameSyncChange);
 }
Пример #2
0
 public void WaitOneUpdateAll(Generator node)
 {
     UInt32 status = OpenNIImporter.xnWaitOneUpdateAll(this.InternalObject, node.InternalObject);
     WrapperUtils.CheckStatus(status);
 }
Пример #3
0
 public void StopFrameSyncWith(Generator other)
 {
     UInt32 status = OpenNIImporter.xnStopFrameSyncWith(this.InternalObject, other.InternalObject);
     WrapperUtils.CheckStatus(status);
 }
Пример #4
0
 public bool IsFrameSyncedWith(Generator other)
 {
     return OpenNIImporter.xnIsFrameSyncedWith(this.InternalObject, other.InternalObject);
 }