Inheritance: ProductionNode
 public FrameSyncCapability(Generator node)
     : base(node)
 {
     this.frameSyncChangedEvent = new StateChangedEvent(node,
         OpenNIImporter.xnRegisterToFrameSyncChange,
         OpenNIImporter.xnUnregisterFromFrameSyncChange);
 }
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 public void WaitOneUpdateAll(Generator node)
 {
     UInt32 status = OpenNIImporter.xnWaitOneUpdateAll(this.InternalObject, node.InternalObject);
     WrapperUtils.CheckStatus(status);
 }
 public void StopFrameSyncWith(Generator other)
 {
     UInt32 status = OpenNIImporter.xnStopFrameSyncWith(this.InternalObject, other.InternalObject);
     WrapperUtils.CheckStatus(status);
 }
 public bool IsFrameSyncedWith(Generator other)
 {
     return OpenNIImporter.xnIsFrameSyncedWith(this.InternalObject, other.InternalObject);
 }