/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ private void RegisterEvent() { EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent); EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent); EventController.AddEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent); EventController.AddEventListener(ClientEventID.RECV_DATA, OnGameEvent); }
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ private void RegisterEvent() { EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent); EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent); EventController.AddEventListener(ClientEventID.SHOW_MESSAGE, OnGameEvent); EventController.AddEventListener(ClientEventID.SHOW_STATUS, OnGameEvent); EventController.AddEventListener(ClientEventID.OPEN_FORM, OnGameEvent); }
private void RegisterEvent() { EventController.AddEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent); EventController.AddEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent); }
private void RegisterEvent() { EventController.AddEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent); EventController.AddEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent); EventController.AddEventListener(EventID.NET_DISCONNECT_FIGHT_SRV, OnGameEvent); }
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ private void RegisterEvent() { EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent); EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent); }
private void RegisterEvent() { EventController.AddEventListener(EventID.NET_CONNECTED_WORLD_SRV, OnGameEvent); EventController.AddEventListener(EventID.NET_DISCONNECT_WORLD_SRV, OnGameEvent); }
private void Init() { EventController.AddEventListener(ClientEventID.SERVER_PING, OnRecvPing); }
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ private void RegisterEvent() { EventController.AddEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent); }
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ private void RegisterEvent() { EventController.AddEventListener(ClientEventID.CREATE_COMPLETE, OnGameEvent); EventController.AddEventListener(ClientEventID.CREATE_PROGRESS, OnGameEvent); }