コード例 #1
0
 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.RECV_DATA, OnGameEvent);
 }
コード例 #2
0
 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.SHOW_MESSAGE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.SHOW_STATUS, OnGameEvent);
     EventController.AddEventListener(ClientEventID.OPEN_FORM, OnGameEvent);
 }
コード例 #3
0
 private void RegisterEvent()
 {
     EventController.AddEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent);
     EventController.AddEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent);
 }
コード例 #4
0
 private void RegisterEvent()
 {
     EventController.AddEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent);
     EventController.AddEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent);
     EventController.AddEventListener(EventID.NET_DISCONNECT_FIGHT_SRV, OnGameEvent);
 }
コード例 #5
0
 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
 }
コード例 #6
0
 private void RegisterEvent()
 {
     EventController.AddEventListener(EventID.NET_CONNECTED_WORLD_SRV, OnGameEvent);
     EventController.AddEventListener(EventID.NET_DISCONNECT_WORLD_SRV, OnGameEvent);
 }
コード例 #7
0
 private void Init()
 {
     EventController.AddEventListener(ClientEventID.SERVER_PING, OnRecvPing);
 }
コード例 #8
0
 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent);
 }
コード例 #9
0
 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.CREATE_COMPLETE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.CREATE_PROGRESS, OnGameEvent);
 }