/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.RECV_DATA, OnGameEvent);
 }
Beispiel #2
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 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.SHOW_MESSAGE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.SHOW_STATUS, OnGameEvent);
     EventController.AddEventListener(ClientEventID.OPEN_FORM, OnGameEvent);
 }
 private void RegisterEvent()
 {
     EventController.AddEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent);
     EventController.AddEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent);
 }
Beispiel #4
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 private void RegisterEvent()
 {
     EventController.AddEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent);
     EventController.AddEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent);
     EventController.AddEventListener(EventID.NET_DISCONNECT_FIGHT_SRV, OnGameEvent);
 }
Beispiel #5
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 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.AddEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
 }
 private void RegisterEvent()
 {
     EventController.AddEventListener(EventID.NET_CONNECTED_WORLD_SRV, OnGameEvent);
     EventController.AddEventListener(EventID.NET_DISCONNECT_WORLD_SRV, OnGameEvent);
 }
Beispiel #7
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 private void Init()
 {
     EventController.AddEventListener(ClientEventID.SERVER_PING, OnRecvPing);
 }
 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent);
 }
Beispiel #9
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 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~事件~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 private void RegisterEvent()
 {
     EventController.AddEventListener(ClientEventID.CREATE_COMPLETE, OnGameEvent);
     EventController.AddEventListener(ClientEventID.CREATE_PROGRESS, OnGameEvent);
 }