Пример #1
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 public IdleState(EnemyBehavioursFsm fsm) : base(fsm)
 {
     m_CurrentPositionIndex = 0;
     GenerateIdlePoints();
     Data.Debug.idlePoints   = m_Points;
     Data.NavMeshAgent.speed = Data.Parameters.Speed;
 }
Пример #2
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 public StunState(EnemyBehavioursFsm fsm) : base(fsm)
 {
 }
Пример #3
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 public DeadState(EnemyBehavioursFsm fsm) : base(fsm)
 {
 }
Пример #4
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 protected BaseEnemyState(EnemyBehavioursFsm fsm) : base(fsm)
 {
     Fsm = fsm;
 }
Пример #5
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 public AttackState(EnemyBehavioursFsm fsm) : base(fsm)
 {
 }
Пример #6
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 public FollowState(EnemyBehavioursFsm fsm) : base(fsm)
 {
 }