Пример #1
0
 public GLVertexArrayObject(int handle, GLProgram program, GLBuffer vertexBuffer, GLBuffer indexBuffer)
 {
     Handle = handle;
     Program = program;
     VertexBuffer = vertexBuffer;
     IndexBuffer = indexBuffer;
 }
Пример #2
0
 public void Initialize()
 {
     spriteBatchShader = ProgramFactory.BuildShaderProgram(Shader.SpriteBatchShader.Source);
     spriteBatchBufferGenerator = new SpriteBatchBufferGenerator(0, 0, 0, 0);
 }