public GLVertexArrayObject(int handle, GLProgram program, GLBuffer vertexBuffer, GLBuffer indexBuffer) { Handle = handle; Program = program; VertexBuffer = vertexBuffer; IndexBuffer = indexBuffer; }
public void Initialize() { spriteBatchShader = ProgramFactory.BuildShaderProgram(Shader.SpriteBatchShader.Source); spriteBatchBufferGenerator = new SpriteBatchBufferGenerator(0, 0, 0, 0); }