public BTTaskPlayHitOnShieldDef(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CModStoryBoardLookAtModeStateSbUi_LookAtActorSelection(cr2w, parent, name);
Пример #3
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CCompositeSimultaneousTransitionCondition(cr2w, parent, name);
Пример #4
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CSoundAmbientEmitter(cr2w, parent, name);
Пример #5
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CDecalSpawner(cr2w, parent, name);
Пример #6
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3WitcherHouseArea(cr2w, parent, name);
 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CStorySceneEventCameraBlend(cr2w, parent, name);
		public W3VehicleCombatManagerStateCastSign(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name){ }
		public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3VehicleCombatManagerStateCastSign(cr2w, parent, name);
Пример #10
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 public CBTTaskFlyAroundDef(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #11
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBTTaskFlyAroundDef(cr2w, parent, name);
 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CQuestMonsterCombatManagerBlock(cr2w, parent, name);
 public CQuestMonsterCombatManagerBlock(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #14
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new BTTaskPlayHitOnShieldDef(cr2w, parent, name);
Пример #15
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CFXTrackItemPlayPropertyAnim(cr2w, parent, name);
Пример #16
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 public CBTTaskBreakQuen(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #17
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 public W3WitcherHouseArea(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #18
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBTTaskBreakQuen(cr2w, parent, name);
 public CStorySceneEventCameraBlend(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #20
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 public CAIAnimalCombat(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #21
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 public CSoundAmbientEmitter(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #22
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CAIAnimalCombat(cr2w, parent, name);
Пример #23
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 public CDecalSpawner(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
		public CAINpcLynxWitchCombatParams(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name){ }
 public CModStoryBoardLookAtModeStateSbUi_LookAtActorSelection(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
		public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CAINpcLynxWitchCombatParams(cr2w, parent, name);
Пример #27
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 public CCompositeSimultaneousTransitionCondition(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #28
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 public CFXTrackItemPlayPropertyAnim(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public CBTTaskElementalDaoStoneSmash(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Пример #30
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CMaterialBlockSamplerDetail(cr2w, parent, name);