public BTTaskPlayHitOnShieldDef(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CModStoryBoardLookAtModeStateSbUi_LookAtActorSelection(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CCompositeSimultaneousTransitionCondition(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CSoundAmbientEmitter(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CDecalSpawner(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3WitcherHouseArea(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CStorySceneEventCameraBlend(cr2w, parent, name);
public W3VehicleCombatManagerStateCastSign(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name){ }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3VehicleCombatManagerStateCastSign(cr2w, parent, name);
public CBTTaskFlyAroundDef(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBTTaskFlyAroundDef(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CQuestMonsterCombatManagerBlock(cr2w, parent, name);
public CQuestMonsterCombatManagerBlock(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new BTTaskPlayHitOnShieldDef(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CFXTrackItemPlayPropertyAnim(cr2w, parent, name);
public CBTTaskBreakQuen(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public W3WitcherHouseArea(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBTTaskBreakQuen(cr2w, parent, name);
public CStorySceneEventCameraBlend(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CAIAnimalCombat(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CSoundAmbientEmitter(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CAIAnimalCombat(cr2w, parent, name);
public CDecalSpawner(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CAINpcLynxWitchCombatParams(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name){ }
public CModStoryBoardLookAtModeStateSbUi_LookAtActorSelection(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CAINpcLynxWitchCombatParams(cr2w, parent, name);
public CCompositeSimultaneousTransitionCondition(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CFXTrackItemPlayPropertyAnim(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CBTTaskElementalDaoStoneSmash(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CMaterialBlockSamplerDetail(cr2w, parent, name);