public BTTaskPlayHitOnShieldDef(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CModStoryBoardLookAtModeStateSbUi_LookAtActorSelection(cr2w, parent, name);
Exemplo n.º 3
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CCompositeSimultaneousTransitionCondition(cr2w, parent, name);
Exemplo n.º 4
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CSoundAmbientEmitter(cr2w, parent, name);
Exemplo n.º 5
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CDecalSpawner(cr2w, parent, name);
Exemplo n.º 6
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3WitcherHouseArea(cr2w, parent, name);
 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CStorySceneEventCameraBlend(cr2w, parent, name);
		public W3VehicleCombatManagerStateCastSign(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name){ }
		public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3VehicleCombatManagerStateCastSign(cr2w, parent, name);
Exemplo n.º 10
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 public CBTTaskFlyAroundDef(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 11
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBTTaskFlyAroundDef(cr2w, parent, name);
 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CQuestMonsterCombatManagerBlock(cr2w, parent, name);
 public CQuestMonsterCombatManagerBlock(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 14
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new BTTaskPlayHitOnShieldDef(cr2w, parent, name);
Exemplo n.º 15
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CFXTrackItemPlayPropertyAnim(cr2w, parent, name);
Exemplo n.º 16
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 public CBTTaskBreakQuen(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 17
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 public W3WitcherHouseArea(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 18
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBTTaskBreakQuen(cr2w, parent, name);
 public CStorySceneEventCameraBlend(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 20
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 public CAIAnimalCombat(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 21
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 public CSoundAmbientEmitter(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 22
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CAIAnimalCombat(cr2w, parent, name);
Exemplo n.º 23
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 public CDecalSpawner(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
		public CAINpcLynxWitchCombatParams(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name){ }
 public CModStoryBoardLookAtModeStateSbUi_LookAtActorSelection(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
		public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CAINpcLynxWitchCombatParams(cr2w, parent, name);
Exemplo n.º 27
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 public CCompositeSimultaneousTransitionCondition(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 28
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 public CFXTrackItemPlayPropertyAnim(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public CBTTaskElementalDaoStoneSmash(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
Exemplo n.º 30
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CMaterialBlockSamplerDetail(cr2w, parent, name);