private static void MakeFreshDirectoryIfRequired(UnrealBuildTool.DirectoryReference Directory) { if (!Directory.Exists()) { Directory.CreateDirectory(); } else { InternalUtils.SafeDeleteDirectory(Directory.FullName); Directory.CreateDirectory(); } }
private static void MakeFreshDirectoryIfRequired(UnrealBuildTool.DirectoryReference Directory) { if (!Directory.Exists()) { Directory.CreateDirectory(); } else { InternalUtils.SafeDeleteDirectory(Directory.FullName); Directory.CreateDirectory(); } }