Пример #1
0
 private void Start()
 {
     mouseLook = FPC.GetMouseLook();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     FPC       = GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>();
     mouseLook = FPC.GetMouseLook();
 }