private void Start() { mouseLook = FPC.GetMouseLook(); }
// Use this for initialization void Start() { FPC = GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>(); mouseLook = FPC.GetMouseLook(); }
private void Start() { mouseLook = FPC.GetMouseLook(); }
// Use this for initialization void Start() { FPC = GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>(); mouseLook = FPC.GetMouseLook(); }