Пример #1
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 public void UF_SetGrey(bool opera)
 {
     if (m_IsGrey != opera)
     {
         m_IsGrey = opera;
         UIColorTools.UF_SetGrey(this.gameObject, opera);
     }
 }
Пример #2
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 public int UF_CrossRenderColor(Color vfrom, Color vto, float duration, bool ingoreTimeScale)
 {
     return(UIColorTools.UF_CrossRenderColor(this.gameObject, vfrom, vto, duration, ingoreTimeScale));
 }
Пример #3
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 public int UF_CrossAlpha(float vfrom, float vto, float duration, bool ingoreTimeScale)
 {
     return(UIColorTools.UF_CrossAlpha(this.gameObject, vfrom, vto, duration, ingoreTimeScale));
 }
Пример #4
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 public void UF_SetRenderColor(UnityEngine.Color value)
 {
     UIColorTools.UF_SetRenderColor(this.gameObject, value);
 }
Пример #5
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 public void UF_SetRenderAlpha(float value)
 {
     UIColorTools.UF_SetRenderAlpha(this.gameObject, value);
 }
Пример #6
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 public void UF_SetGrey(bool opera)
 {
     UIColorTools.UF_SetGrey(this.gameObject, opera);
 }